Patch 5.3.6p2
Fixes(814152) - Camera: Fixed an issue where rect was ignored when using SetTargetBuffers.(816585) - Editor: Fixed Cef focus issue caused by multiple webview refreshes.(801677) - Graphics: Fixed...
View ArticlePatch 5.4.0p1
ImprovementsLinux: Removed 16GB total memory limit.VR: Oculus Plugin updated to version 1.6.Fixes(811963) Android: Audio - Fixed glitches on GearVR when Best Latency is selected.(746248) Android:...
View ArticlePatch 5.4.0p2
ImprovementsCore: Added support for loading serialized files stored with versions >= 5.5.0a4DX11: Improved texture upload performance for compressed, floating point ant RGBA32 formats...
View ArticlePatch 5.3.6p2
Fixes(814152) - Camera: Fixed an issue where rect was ignored when using SetTargetBuffers.(816585) - Editor: Fixed Cef focus issue caused by multiple webview refreshes.(801677) - Graphics: Fixed...
View ArticlePatch 5.4.0p1
ImprovementsLinux: Removed 16GB total memory limit.VR: Oculus Plugin updated to version 1.6.Fixes(811963) Android: Audio - Fixed glitches on GearVR when Best Latency is selected.(746248) Android:...
View ArticlePatch 5.4.0p2
ImprovementsCore: Added support for loading serialized files stored with versions >= 5.5.0a4DX11: Improved texture upload performance for compressed, floating point ant RGBA32 formats...
View ArticlePatch 5.3.6p3
ImprovementsDX11: Improved texture upload performance for compressed, floating point ant RGBA32 formats. (812350)Networking: Ping implementation for ipv6.VR: Update Oculus to version 1.7 VR: Update...
View ArticlePatch 5.4.0p3
ImprovementsGraphics: GPU Instancing: It is no longer an error to use instanced shaders on renderers that don't support instancing (SkinnedMeshRenderer, SpriteRenderer, etc.) Grpahics: GPU Instancing:...
View ArticlePatch 5.4.0p4
ImprovementsWindows Store: Windows Extension SDK references will now be automatically added to Assembly-CSharp projects.Fixes(807983) - Android: Fixed an issue where projects without audio could stop...
View ArticlePatch 5.3.6p4
ImprovementsWindows Store: Windows Extension SDK references will now be automatically added to Assembly-CSharp projects Fixes(822015) - AI: Fixed an issue where NavMeshAgent remaining distance property...
View ArticlePatch 5.4.1p1
ImprovementsAndroid: Buildpipe - Added pre-build step that verifies the environment. Check Android device, SDK and JDK before compiling the project and the scripts.GI: Added a tooltip in the editor for...
View ArticlePatch 5.3.6p5
ImprovementsiOS: Added iPhone 7 and 7+ entries to the device enum. iOS: Updated Build and Run to work with Xcode 8.VR - Updated Oculus plugin to version 1.8.Fixes(none) - Fixed HoloLens touch injection...
View ArticlePatch 5.4.1p2
ImprovementsD3D12: Added an error message if trying to ReadPixels from outside the RenderTarget's bounds and return false to ignore the request.Editor: Improved the tooltip message for Light Probes...
View ArticlePatch 5.3.6p6
Fixes(822393) - AssetBundle: Fixed the issue that error sometimes happens when LoadAssetAsync and UnloadUnusedAsset is called before prefab is instantiated.(796046, 778891) - Editor: Fixed an issue...
View ArticlePatch 5.4.1p3
ImprovementsIL2CPP: Added an option to link.xml files to ignore missing assemblies.Fixes(830443) - AI: Fix for regression where a pushed passive NavMeshAgent would sometimes move to its origin after...
View ArticlePatch 5.4.1p4
ImprovementsAsset Database: Added a new API for getting asset information without loading asset into memory.Graphics: Updated tooltip test for "Box Projection", "Box Offset" & "Box Size".Lighting:...
View ArticlePatch 5.3.6p7
ImprovementsIL2CPP: Added an option to link.xml files to ignore missing assemblies.Fixes(830443) - AI: Fix for regression where a pushed passive NavMeshAgent would sometimes move to its origin after...
View ArticlePatch 5.3.6p8
ImprovementsVR: Update Oculus to version 1.9 .Fixes(821680) - Cache Server: Fixed an issue where cache serve could crash due to unhandled EEXIST error when creating directory.(832996) - D3D11: Take...
View ArticlePatch 5.4.2p1
ImprovementsGraphics: When graphics jobs are enabled added an Assert to detect recursion e.g. a graphics job runs inside another graphics jobs. Unity IAP: Support transaction receipt logging for all...
View ArticlePatch 5.4.2p2
ImprovementsIL2CPP: Android - improved building performance.iOS : Exposed ReplayKit streaming APIs to user scripts.Bugs(818174) - Android: Fixed a case of audio stutter when launching Android player...
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