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Patch 5.3.2p3

Fixes(742199) - Android: Fixed remote frame debugger.(none) - Android: Marshmallow - Added the possibility to disable the permission dialog by adding metadata to the activity.(755510) - Android: Mono -...

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Patch 5.3.2p4

ImprovementsGI: Optimized GISceneManager.Update in order to take less processor time on scene start (769044).Substance: A FreezeAndReleaseSourceData() method was added to the ProceduralMaterial class....

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Patch 5.3.3p1

FeaturesMetal: Add -force-metal switch to force Metal rendering on OSX/iOS.ImprovementsEditor: Added warning dialog if there is any version difference between editor started and last project...

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Patch 5.3.3p2

ImprovementsAndroid: Audio - Don't select OpenSL output if the native device params are too bad for fast path (fixes audio issues on buggy devices).Android: Buildpipe - Updated SDK tools requirements...

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Patch 5.3.3p3

ImprovementsGlobal Illumination: When compositing the directional lightmap removed the clamping on the w-component of the generated pixels.Win / OSX Standalone: Add -hideWindow command line option to...

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Patch 5.3.4p1

ImprovementsAndroid: IL2CPP - Stripping of symbols and debug info is now enabled by default. Development builds still have symbols which makes for a slightly larger binary.Asset management: Added...

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Patch 5.3.4p2

ImprovementsAdded device support for iPhone SE and iPad Pro 9.7".AssetBundle: Output the crc value for the manifest asset bundle.IL2CPP: Reduce the binary size and build time for projects which make...

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Patch 5.3.4p3

ImprovementsWindows Store: On IL2CPP scripting backend, Unity players are now shipped as DLLs rather than static libraries. This significantly reduces platform support module installation size as well...

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Patch 5.3.4p4

ImprovementsAsset Management: Introduced AssetDatabase.GetAssetDependencyHash method which returns the hash of all the dependencies of an asset. OpenGL: ComputeBuffer now uses the same data layout as...

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Patch 5.3.4p5

ImprovementsVR: Updated Oculus API and plugin to version 1.3.2. Downloading 1.3.2 OVRPlugin from Oculus is no longer necessary. Fixes(703290, 786195) - Batch mode: Fixed an issue where BuildPlayer...

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Patch 5.3.4p6

ImprovementsCluster Rendering : Improvement on cluster networking layer and reduced instability while using cluster input.Fixes(788040) - Android: Buildpipe - Don't make use of preview SDK tools...

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Patch 5.3.5p1

ImprovementsRuntime: During crashes even if the stack walking is aborted with error (RtlLookupFunctionEntry returned NULL function. Aborting stack walk), Unity will display stripped stack trace instead...

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Patch 5.3.5p2

ImprovementsAndroid: Symbols for release libraries are now available in PlaybackEngines/AndroidPlayer/Variantions/*/Release/Symbols.GI: Added a version number to the Lighting Data asset. Give the user...

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Patch 5.3.5p3

Fixes(791273) - AssetBundle: Fixed the issue that AssetBundle.name is empty.(787112) - AssetBundle: Fixed the issue that ScriptableObject data types in asset bundle variants lose references in scenes....

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Patch 5.3.5p4

ImprovementsRuntime-Other: Added diagnostic option to cmdline arguments -debugallocator [1/2] which helps to identify memory access issues in the engine on Windows and OSX x64 platforms.WebSocket:...

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Patch 5.3.5p5

Fixes(none) - Analytics: Fixed a NullReferenceException when stores inform Unity IAP of purchase events without providing metadata for the purchased product.(792351) - Android: Fixed an issue where...

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Patch 5.3.5p6

ImprovementsAudio: Added ability to transition AudioMixer snapshots by scaled and unscaled time.Audio: Added virtualization of audio effects. For audio sources that are virtual because they have been...

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Patch 5.3.5p7

Fixes(767948) - AI: Fixed crash when inspecting NavMeshAgent.pathEndPosition in MonoDevelop.(789870) - Android: Application.temporaryCachePath and Application.persistentDataPath always return external...

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Patch 5.3.5p8

ImprovementsGraphics: Documentation for Display API.Lighting: Improved an error message about invalid data when baking probes.Shaders: Removed an outdated comment in...

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Patch 5.3.6p1

ImprovementsVR: Updated to Oculus version 1.6 .Fixes(811596) - Asset Management: Assets added using AssetDatabase.AddObjectToAsset will no longer change their name when the project is saved.(803481,...

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