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Patch 5.3.6p4

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Improvements

  • Windows Store: Windows Extension SDK references will now be automatically added to Assembly-CSharp projects

Fixes

  • (822015) - AI: Fixed an issue where NavMeshAgent remaining distance property would be wrong right after setting the agent destination to the same polygon.
  • (822362) - AI: Fixed an issue where NavMeshAgent would sometimes teleport right after NavMeshObstacle carving.
  • (807983) - Android: Fixed an issue where projects without audio could stop external audio sources.
  • (808752) - Android: Fixed build time regression when using the resources folder.
  • (754003) - Android: Fixed device screen clear bug on Vivante GC1000 GPUs and using GLES2 API.
  • (824596) - Animation: Fixed the crash when triggering a newly created animation clip at runtime.
  • (none) - Animation: Deleting an Override controller that was previously set as the runtimecontroller no longer reset the animator statemachine memory.
  • (823410) - Animation: Fixed a crash when changing AnimatorOverrideController during interrupted transition.
  • (769445) - API Updater: Fixed a crash when updating Boo/UnityScript scritps with empty "else" blocks.
  • (809268) - API Updater: Fixed crashes / issues with paths containing either "exe" or "dll" in any part other than the file extension.
  • (813805) - DX11: Fixed bad GPU skinning interaction with tessellation shaders, crashes some drivers. 
  • (819175) - Editor Tests: Added first pass assemblies to be picked up by the editor tests runner.
  • (775290) - Editor: Fixed an issue where 'sub-assets' could appear in the wrong order in the Editor or change order when saving.
  • (771779) - Editor: Fixed s crash caused by leading and/or trailing slahes in MenuItem names.
  • (708582) - Editor: Fixed an issue where ColorPicker color was darker than the actual color picked in Linear color space.
  • (none) - Editor: Fixed issue where objects in Inspector Preview appeared darker in Linear color space
  • (764857) - Editor: Javascript PackageManager now supports UNC path on Windows.
  • (none) - Fixed syntax error in user-agent header string generated by API requests within Unity web views
  • (710633) - Graphics: Fixed a crash when blend shape value is changed for an object with cloth component.
  • (798702, 810632) - Graphics: Fixed a couple of bugs in the CPU mipmap generation (2D & 3D) for floating point texture formats: RHalf, RFloat, RGHalf, RGFloat, RGBAHalf, RGBAFloat.
  • (813671) - Graphics: Use Renderer::GetTransform() when calculating local AABB so that static batched renderers return the reference transform correctly. 
  • (819647, 821614) - IL2CPP: Corrected some calls to HasValue on nullable types, which could return true when the nullable does not have a value.
  • (820071) - IL2CPP: Corrected the behavior of the is operator when used with a struct embedded in a parent generic class.
  • (821418) - IL2CPP: Fixed the poor performance of string.Intern().
  • (817286) - Input: Workaround an issue where cursor would disappear on touch based devices like Surface Pro 4.
  • (800209) - iOS: Disabled certain Xcode debugging features in the project template causing mem usage to grow.
  • (796762) - iOS: Fixed a crash due to linker error in simulator on startup in certain Unity releases.
  • (791063) - iOS: Fixed simulator crashes when device was rotated.
  • (822063, 816232) - Mono: Fixed a crash in compute_class_bitmap when using reflection.
  • (763583) - Mono: Fixed a crash in find_method_in_metadata which can occur on startup.
  • (798133) - OSX Player: The OSX standalone player now allows to switch out of the application by using Cmd+Tab when running in fullscreen mode.
  • (805669) - Plugins: Fixed an issue where DLL plugins with non-lowercase extensions cause the architecture platforms panel not to be displayed.
  • (777937) - tvOS: Fixed 2nd stage splash screen.
  • (none) - tvOS: Fixed allowed scripting implementations and architectures in player settings.
  • (797645) - UI: Fixed a race condition in UI mesh processing leading to rare crashes.
  • (797560, 633000) - UI: Fixed issue where Canvas/UI appeared darker when camera was disabled and color space was set to Linear.
  • (813683) - Windows Store: Fixed a bug where mouse scrollwheel was returning inverted values.
  • (none) - Windows Store: Fixed Xbox Live SDK not being automatically referenced by C# scripts if installed on the machine

Revision: e7c839af3bca


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