Fixes
- (893779) - Animation: Fixed an issue whereby AnimatorState's WriteDefaults was not working properly on very specific setups.
- (865522) - Build Pipeline: Fixed GameReleaseCollector crash on recursive function.
- (930819) - Asset Bundles: Fixed an issue where calling LoadAllAssets with a type parameter could cause loading errors.
- (931631) - Particles: Fixed a problem with particle system bounding box calculation.
- (920457) - Graphics: Fixed a memory leak in Texture2DArray and CubeMapArrayTexture.
- (921008) - Graphics: Fixed a rare crash in SkinnedMeshRenderer because of wrongly aligned matrices.
- (930252) - IL2CPP: Corrected a possible crash with the RegionInfo class in mscorlib.dll was incorrectly removed by the managed code linker.
- (918411) - iOS: Fixed an issue where Unity would not generate icons for Spotlight and Notifications in an Xcode project.
- (869384) - Shaders: Fixed a shader compiler error on D3D9 Shader Model 2.0 for standard shader with normal map, alpha cutout and fog.
Revision: e92bef0ab5a4