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Patch 5.5.0p2

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Improvements

  • (757055) - Graphics: Added support for feature level 11.1 on D3D11/D3D12. This brings native support for RGB565 and ARGB1555 RenderTexture formats. Note that this does not render correctly for ARGB4444 which will be fixed in one of the future releases.

Fixes

  • (854739) - Android: Fix auto-rotation on Android 4.1 and older.
  • (849972) - Audio: Fixed FSBTool crashing when importing OGG files with non-standard sample rates.
  • (830217) - Compute: Don't let GC dispose of ComputeBuffers. Added a warning for the user to release it manually.
  • (840151) - Editor: Fixed ArgumentOutOfRangeException triggered when closing tabs in dock area.
  • (843280) - Editor: Fixed s crash when baking occlusion. This also fixed a crash in rare cases at the end of occlusion baking if your scene contains portals.
  • (none) - Editor: Stopped the first probe being rendered multiple times when drawing the light probe visualization gizmo.
  • (840591) - Game Performance: Fixed a potential crash on player exit if Game Performance Service is enabled.
  • (853627) - Graphics: Added Material.SetBuffer with nameID overload.
  • (851359) - Graphics: Fixed a crash when deleting a Shader that is used by some Materials in the scene.
  • (849344) - Graphics: Fixed a crash when using Material.SetColor and similar functions with some built-in Unity variable names.
  • (851689) - Graphics: Fixed memory leak when instantiating materials (e.g. via renderer.material).
  • (none) - Graphics: Fixed OpenGL color space support on Windows (WGL_EXT_colorspace detection).
  • (836947) - Graphics: Fixed rendering bug when grab pass is used with forward rendering and graphics jobs are enabled.
  • (none) - HoloLens: Fixed a crash in Editor when terminating Remoting App during an active Holographic Remoting session.
  • (848237) - HoloLens: Improved error reporting when failing to load PerceptionRemotingPlugin.dll (used by Holographic Remoting).
  • (none) - IL2CPP: Emit proper C++ for unsafe methods that cast a void pointer to a type pointer and access a field from that type.
  • ([856410]](https://issuetracker.unity3d.com/product/unity/issues/guid/856410/)) - IL2CPP: Prevent a stack overflow in the player runtime when metadata for an infinitely nested recursive generic type used (like the FullName of that type).
  • (763240) - iOS: Fixed Module Registration and Code Stripping for builds with the Mono scripting backend.
  • (852363) - iOS: Fixed crashes in WWWConnection.
  • (857032) - Metal: Fixed a crash on startup on some iOS devices.
  • (810267) - Multiplayer – WebGL: Error creating/requesting Network matches on WebGL.
  • (849681) - OpenGL: Fixed image mask when running in upscaled fullscreen mode.
  • (852264) - Shaders: Fixed UNITY_VERSION macro not being setup in surface shaders.
  • (none) - Shaders: Improved support for handling backslash includes within shaders.
  • (829120) - Standalone: Fixed the incorrect display labels when using more than 2 monitors.
  • (824508) - VR: Fixed a memory leak when using a canvas and VRFocus is lost.
  • (858763) - VR: Unity 5.5 VR Camera Strobing between head poses once game is built.

Revision: 8c0fafe44827


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