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Patch 5.6.5p4

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Fixes

  • (1019920 (902838)) - Audio: Fixed an issue where unloading an asset bundle containing AudioClips would cause all other AssetBundle audio clips to be unloaded.
  • (905161) - Editor: Fixed various UnityEditor.VersionControl.Provider APIs when used with newly created VersionControl.Assets.
  • (943051) - Editor: Fixed an issue with picking objects on Windows/D3D11.
  • (966404) - Editor: Fixed Editor crashes in "RenderSelectionOutline" when using ImageEffectAllowedInSceneView and set camera's targetTexture to null.
  • (None) - Graphics: Fixed cullmode not being reset after Deferred and Forward rendering loops.
  • (1001377 (953606)) - iOS: Fixed standard shader specular highlights on mobiles.
  • (947049 ()) - Linux: Fixed OnMouseDown not working with touch screens.
  • (None) - Multi-Display: Fixed non-primary display input for mouse events on standalone.
  • (969368) - Physics: Fixed memory leak when resizing BoxColliders.
  • (1019921) - Physics: Fixed scale not being taken into account when computing a collider's pose.
  • (1005311 (905817)) - Scene: Fixed DoImportScene crashing when importing FBX files.
  • (968997) - Shaders: Fixed shader compiler crash when compiling specific D3D9 shaders.
  • (919351) - Shaders: Fixed an issue with the Shader Compiler which would result in GLSL based platforms not being able to compiler certain shaders.
  • (1005779) - Substance: Fixed a memory leak when using cloned ProceduralMaterials.
  • (1008883) - Test Runner: Fixed missing category filter.
  • (1011576 (991127)) - VR: Fixed Cardboard VR failing to initialize on certain Android devices.
  • (1016356(1016356) - XR: Fixed LoadDeviceByName causing crash on Cardboard/Daydream in 5.6.5p3.

Revision: 10861494ddb7


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