Improvements
- iOS: Metal: Enabled setDepthClipMode on all supported devices.
- XR: Updated Google VR NDK to 1.130 for Android/1.120 for iOS.
Fixes
- (965024) - Android: Fixed possible crash with Performance Reporting enabled.
- (978599) - Android: Fixed unity pausing during Android Handheld.PlayFullScreenMovie start.
- (905161) - Editor: Fixed various UnityEditor.VersionControl.Provider APIs when used with newly created VersionControl.Assets.
- (989654) - Graphics: Fixed black screen on devices that do not support RGBA16F rendering to texture.
- (None) - Home: Fixed multiple issues with styling to enable windows scaling.
- (None) - Home: Fixed the launcher manage license page not handling losing of the network properly.
- (993422) - IL2CPP: Corrected a possible build failure with IL2CPP when an attribute constructor has two arguments of type object.
- (1016615 (1013198)) - iOS: Fixed crash when creating texture from PNG image when cardboard VR is enabled.
- (919769) - Mobile: Fixed crash in SplatMaterials::FindMaterialProperties when opening a scene with a certain Terrain and Material combination.
- (988874) - Particles: Fixed error when sorting by youngest/oldest.
- (988854) - Particles: Fixed crash when emitting particles from script.
- (967476) - Particles: Fixed alpha output not being clamped to ensure compatibility with HDR.
- (983677) - Particles: Fix edperformance regressions when emitting from script with a Size module enabled.
- (989631) - Particles: Fixed Prefab modifications allowed to be added multiple times.
- (968997) - Shaders: Fixed shader compiler crash when compiling specific D3D9 shaders.
- (1005779) - Substance: Fixed a memory leak when using cloned ProceduralMaterials.
- (1016692 (978204)) - Windows: Fixed opening project in Editor causing Unity to terminate it without opening the new one.
- (None) - XR: Fixed incorrect thread affinity setting on Gear VR.
Revision: 7706f9f606ca