Improvements
- Linux: Improved filesystem performance to handle large cache sizes
Fixes
- (925835) - Editor: Fixed Skinned Mesh not being removed on undo.
- (1010397)(966172) - Editor: Fixed RectTransform causing the scene to be constantly flagged as dirty.
- (1010407) - Editor: Fixed undoing the activation of a UI layout component not undoing the side effects to the children RectTransforms.
- (926835)(921915) - Editor: Fixed errors seen in the console and log related to temp TLS allocations.
- (948053) - Graphics: Fixed issue where not all requested shader variants ending up in an asset bundle.
- (989484) - Graphics: Fixed OpenGL ES crash due to problem with cached VertexAttribArray.
- (972995) - iOS: Fixed an issue where the launch image for iPhone X might not display correctly.
- (995429)(960439) - iOS: Fixed crash when opening an app via URL whilst mirroring display via Airplay.
- (1006820)(995079) - iOS: Fixed issue where Display.SetResolution silently failed during first frame.
- (971977) - Particles: Fixed console error message if deleting a Particle System whilst the Particle System Window is open.
- (947209) - Universal Windows Platform: Fixed reference rewriter not fixing references for System.Net.Sockets.Socket when DLL where it's being referenced was compiled against .NET 3.5.
- (979741) - Universal Windows Platform: Fixed .NET native compiler crash when using List or List in a serializable class.
- (959795) - Universal Windows Platform: Fixed building player with IL2CPP player fails when there are plugins that are marked read-only in the project.
- (964787)(925387) - Video: Fixed video not playing in build when building for a different platform.
- (979198) - Windows: Fixe crash on startup in case screen width/height player preferences in registry got corrupted.
- (996015) - Windows: Fixed resolution dialog not showing monitor list and crashing on pressing 'Play' button on some weird monitor setups.
Revision: bb37b8531d94