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Release 5.6.5p3

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Improvements

  • Linux: Improved filesystem performance to handle large cache sizes

Fixes

  • (925835) - Editor: Fixed Skinned Mesh not being removed on undo.
  • (1010397)(966172) - Editor: Fixed RectTransform causing the scene to be constantly flagged as dirty.
  • (1010407) - Editor: Fixed undoing the activation of a UI layout component not undoing the side effects to the children RectTransforms.
  • (926835)(921915) - Editor: Fixed errors seen in the console and log related to temp TLS allocations.
  • (948053) - Graphics: Fixed issue where not all requested shader variants ending up in an asset bundle.
  • (989484) - Graphics: Fixed OpenGL ES crash due to problem with cached VertexAttribArray.
  • (972995) - iOS: Fixed an issue where the launch image for iPhone X might not display correctly.
  • (995429)(960439) - iOS: Fixed crash when opening an app via URL whilst mirroring display via Airplay.
  • (1006820)(995079) - iOS: Fixed issue where Display.SetResolution silently failed during first frame.
  • (971977) - Particles: Fixed console error message if deleting a Particle System whilst the Particle System Window is open.
  • (947209) - Universal Windows Platform: Fixed reference rewriter not fixing references for System.Net.Sockets.Socket when DLL where it's being referenced was compiled against .NET 3.5.
  • (979741) - Universal Windows Platform: Fixed .NET native compiler crash when using List or List in a serializable class.
  • (959795) - Universal Windows Platform: Fixed building player with IL2CPP player fails when there are plugins that are marked read-only in the project.
  • (964787)(925387) - Video: Fixed video not playing in build when building for a different platform.
  • (979198) - Windows: Fixe crash on startup in case screen width/height player preferences in registry got corrupted.
  • (996015) - Windows: Fixed resolution dialog not showing monitor list and crashing on pressing 'Play' button on some weird monitor setups.

Revision: bb37b8531d94


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